Archive for the 'Personal' Category

What’s Up?

« 9 May 2014 | 6:46 | Invulnerable RPG, Personal | No Comments »

First off, many thanks to Alexander Osias for mentioning Invulnerable RPG: Vigilante Edition on his list of exciting new supers products, on the Armchair Gamer blog! His blog is always full of interesting thoughts on comics gaming. I especially appreciate how folks love the new art in Vigilante Edition! Second, work has begun on the Vigilante […]



Other Games

« 15 January 2014 | 11:37 | Invulnerable RPG, Other Games, Personal | No Comments »

I play a lot of games. Being unemployed for a portion of this year, it was easy to make this happen! I don’t really make New Years’ Resolutions, but I did decide that this year I would try out more story games. Until now, Amber was basically the limit of my involvement in this type […]



What A Year … Happy Holidays!

« 23 December 2013 | 23:17 | Holidays, Invulnerable RPG, Personal, Ponderings | No Comments »

What a strange, exciting year. In the last pile of months, I moved to a new home 3 hours away, did some state government IT work, was unemployed s0me more, was a student some more, and got a very interesting and fun new job in the familiar field of health care IT. And, I got a […]



Expert [Art]: Elijah Brubaker

« 1 December 2013 | 21:09 | Art, Invulnerable RPG, Personal | No Comments »

Non-gamey post today, just want to talk about a friend who’s an amazing craftsman and an inspiration. I’ve been privileged to know Elijah Brubaker since high school. He’s now an award-nominated comic writer and artist, and I’ve been lucky enough to get a few illustrations from Elijah for Invulnerable in the past. Never shy about controversy, […]



Happy Thanksgiving

« 22 November 2012 | 7:26 | Holidays, Personal | No Comments »

Imperfekt Gammes wishes you a very Happy Thanksgiving! For our part, we have a lot to be thankful for. It’s been a fun year, and look forward to many more to come. And if you’re stuck for things to do after tanking up on turkey, why not give the Turkey Coma a Flying Windmill Kick […]



Aethercon After-(In)action Report

« 19 November 2012 | 11:48 | Broken Symmetry RPG, Invulnerable RPG, Personal | No Comments »

November 16-18, Imperfekt Gammes attended Aethercon, the online tabletop roleplaying game convention. We provided convention support in the form of prizes, manned a vendor booth, and planned on running demos. It’s important to me to be positive and professional, but I’m not going to lie; nothing went the way I’d hoped. The event was, well, […]



You Can Be A Hero

« 10 November 2012 | 14:24 | Personal | No Comments »

If you can spare any cash at all, please consider helping Michael Garcia of Occult Moon. A game designer and publisher, he suffers from severe pain due to back injuries, and is currently suffering what we hope is just some temporary paralysis. Either way, he needs medical help. Follow the link and donate, please. It […]



Origin Is Broken, The ME3 Ending Isn’t

« 25 March 2012 | 11:56 | Personal | No Comments »

I have a big problem with Mass Effect 3. Actually, that’s not quite correct. I have a problem with Origin. I have not the faintest clue why Bioware couldn’t just use Steam. Steam is a fantastic platform for game distribution. Why doesn’t everyone use it? Why do I need yet another piece of bullshit software […]



Game Eats: Chile

« 28 January 2012 | 13:18 | Personal | No Comments »

Okay, so I rarely post anything that isn’t about gaming. So, for a change, I’m going to post about game snacks! I love cooking, and lately I’m trying to expand my repertoire somewhat. This is one of my successful endeavors. I can personally guarantee no one (important) has died eating this, and several people even […]



A Wild Ride

« 18 September 2011 | 12:49 | Invulnerable RPG, Personal | No Comments »

Wow, what a day! The Gamerati event at Guardian Games in Portland was a blast. Got to meet Ed Healy, Jess Hartley, Corvus Elrod, David Turner, and several other people who I’m too lazy to go look up their names right now. Long story short, it was a blast, but after a 20-hour day, including […]