Archive for the 'D&D 5E' Category

d30 Mutation Table for 5E and OSR

« 30 August 2014 | 10:27 | D&D 5E, OSR, Stats | No Comments »

Every world can use Mutation Tables. Mutations can result from Sorcerers’ wild magic, they can be the dangerous inhabitants of a world after a nuclear holocaust, or they can be the results of magical experiments gone wrong. Roll 1d30 twice for each Mutant, to see what strange mutations they exhibit. Edit 18 April 2015: The […]



Robot Race for D&D 5E

« 16 August 2014 | 8:43 | D&D 5E, Races, Stats | No Comments »

Robots are artificial beings constructed by advanced civilizations to do work judged too boring or too dangerous for fleshthings. Robots sometimes find their way to low-tech, high-magic worlds when their alien ships crash, while others wander in through portals. Others are leftover artifacts of some lost, ancient, high-tech civilization from millennia ago. Most robots are […]



More 5E Space Stuff

« 19 July 2014 | 8:19 | D&D 5E, Stats | No Comments »

Glop Grenades: Damage: 1 bludgeoning (but see notes), 1 lb., Range: 25/70. Notes: Three adjacent targets need to make Dexterity saving throws vs. DC 15 or suffer the Restrained condition for 1d6+2 rounds. Gauss Pistols: Damage 1d6 lightening, 2 lbs., Range 30/120. Targets are treated as having AC 10 + Dex bonus. If the target […]



Noodling with some 5E stuff

« 14 July 2014 | 22:52 | D&D 5E, Stats | No Comments »

I was a hard sell on D&D Next. After 4th Edition, I had basically written off D&D. I was pretty sure Wizards had completely lost their way. Turns out I was wrong. They were smart enough to listen to the fans. After perusing some playtest materials about a week before the Basic Set dropped, I […]