d30 Mutation Table for 5E

Every world can use Mutation Tables. Mutations can result from Sorcerers’ wild magic, they can be the dangerous inhabitants of a world after a nuclear holocaust, or they can be the results of magical experiments gone wrong.

Roll 1d30 twice for each Mutant, to see what strange mutations they exhibit.

  1. Eyes of searing flame. Does 2d6 damage out to 30 feet. Mutant is proficient with eye attack.
  2. Wicked claws. Unarmed damage becomes 1d6 + strength mod slashing.
  3. Thick knobby hide. When not wearing armor, the Mutant has AC of 13 + dexterity mod.
  4. Spikey hide. Mutant can do 2d6 damage, no attack roll needed, to anyone they grapple, or who attempts to grapple them.
  5. Noxious stench. Can use once per short rest, required Constitution save DC (Mutant’s Constitution score). On failure, targets within a 30’ radius are poisoned for 1d4 rounds.
  6. Glowing skin. Attacks against this Mutant gain advantage when it’s dark.
  7. Vulnerable to poison. Mutant suffers disadvantage on saves vs. poison.
  8. Third eye. Mutant gains +2 to initiative rolls.
  9. Writhing tentacles. Mutant gains +2 to grapple checks, and can grapple one target adjacent to them per round as a reaction.
  10. Stomach acid that can digest anything.
  11. Oozing pustules. The Mutants suffers -2 to all reaction checks, but they gain +2 against grapple checks because of the greasy slime they exude.
  12. Chameleon skin. Mutant gains advantage on all Stealth checks vs. visual detection.
  13. Random attribute becomes to 15 +1d4.
  14. Random attribute becomes 4+1d4.
  15. Rubbery flesh. The mutant is resistant to bludgeoning attacks.
  16. Twisted limbs. The mutant suffers disadvantage on all Strength and Dexterity checks using their arms.
  17. Mouth like a leech. Can drain 2 hp per round from a target, to gain 1 hp for themselves.
  18. Bird-like beak. Does 1d4 piercing damage.
  19. Long frog-like tongue. Can reach targets up to 10’ away, and pull targets as heavy as 20 pounds to the Mutant.
  20. Brittle bones. Mutant is vulnerable to bludgeoning damage.
  21. Tissue-like skin. Mutant is vulnerable to slashing and piercing damage.
  22. Mute. Cannot cast any spells with verbal components.
  23. Black blood, congeals quickly. Mutant automatically stabilizes.
  24. Green skin, can survive without food as long as the Mutant can spend at least 4 hours in direct sunlight, with feet in contact with rich soil.
  25. Nerve-racking shriek. Does 1d4 damage to all targets in 30’ with no save, can use once per short rest, or twice if they don’t mind being mute afterward.
  26. Frog-like legs. Double all jumping distances.
  27. Ugly bat-like (1-3) or moth-like (4-6) wings. The mutant can fly at 40’ per round.
  28. Leprous. The Mutant is continually falling apart and regenerating. On the plus side, the Mutant regenerates 1 hp or lost ability point per round, and automatically stabilizes. On the minus side, each time the Mutant is hit, they lose 1d4 points from a random ability score until next round, as bits of them fall off. In addition, leprous Mutants find it almost impossible not to leave an easy-to-follow trail wherever they go.
  29. Smells like rotting meat. Wherever the Mutant goes, the chance of a random encounter with wild animals doubles.
  30. Mega-brain. This mutant’s cranium swells with psionic power. The Mutant can cast Detect Thoughts at will, with Charisma as their casting score.

August 30th, 2014 | D&D 5E, Stats | No comments

Robot Race for D&D 5E

Robots are artificial beings constructed by advanced civilizations to do work judged too boring or too dangerous for fleshthings. Robots sometimes find their way to low-tech, high-magic worlds when their alien ships crash, while others wander in through portals. Others are leftover artifacts of some lost, ancient, high-tech civilization from millennia ago.

Most robots are mindless machines, with no sense of self or free will. Robots as listed here have malfunctioning servitude programming, that allows them to act independently and make their own choices. Sentience is new to these robots, so their personalities often reflect a mixture of superior intellect and information stores, and a childlike wonder (sometimes horror) at the world.

Names: Robots come from the factory with alphanumeric names, but their owners often give them nicknames. A5-B9, Beeper, Buckethead, Crow, Guardo, Helper, Rattletrap, Servo, Squeaky, X-4DE.

Languages: Robots speak Binary among themselves. Most fleshy beings can learn to read Binary if they have a background in mathematics, but understanding it is difficult, and speaking it is impossible. Part of this is because the spoken language extends well above and below the normal human vocal and auditory range.


Robot Traits


Age: Robots can last for dozens of years. A robot that joins a group on a fantasy world is a lot more likely to be several years old, though.

Alignment: All robots are programmed to be Lawful Neutral when their servitude programming functions, but a free robot can have any alignment. Their alignment often reflects their previous owners, although a robot whose programming is thoroughly screwed is more likely to be chaotic.

Size: Playable robots are medium size.

Speed: Robots are a little heavy, with a base walking speed of 25 feet.

Subrace: There are three main “subraces” of robots; Warbots, Toolbots, and Servbots.

Ability Score Increase. Your Intelligence score increases by 2.

No Metabolism. Robots have no need to eat, sleep, or breathe. They are immune to mind-affecting spells like Charm Person and Command.

Dark Vision. Robots get the same Dark vision as Dwarves and Elves.

Design Defects. Robots are vulnerable to sonic and electrical attacks.

Magic? Not so much. No souls, y’see. Robots that can wield magic are extraordinarily rare. The few that can are infused with magical crystals and carved with strange runes, and detect as magic items. They have no souls to sell for power, so Warlock robots must fulfill their pact by sacrificing someone else’s soul, surely a distasteful task.



Warbots are built for battle. Covered in gleaming metallic armor, Warbots are powerful and deadly.
Ability Score Increase. Your Strength score increases by 2.
Unemotional. Warbots have Disadvantage on all Charisma-based rolls.
Armored. Warbots are treated as having Armor, with an AC bonus equal to their Constitution bonus. You may be outfitted with heavier armor, at the cost of the armor plus 100 gp. You are automatically proficient with your built-in armor.



Toolbots repair, maintain, and even design and build machines. They’re walking toolboxes, constructed for functionality, not looks.
Ability Score Increase. Your Intelligence score increases by 2.
Unemotional. Toolbots have Disadvantage on all Charisma-based rolls.
Swiss Army ‘Bot. Choose any two kits. You gain proficiency with those kits, and the kits themselves are built into your body.



Servbots are designed to emulate organic beings as much as possible. They look human to the passing glace, and are designed to act as butlers, translators, and courtesans.
Ability Score Increase. Your Charisma score increases by 2.
Specialty Programming. Choose one of the following skills to be proficient in: Investigation, Medicine, Performance, Persuasion.
Etiquette and Protocol. You may cast Comprehend Languages as a cantrip.


New Background: Sentient ‘Bot


Personality Trait

1 My make and model always get poor reviews. I’m going to prove them wrong!
2 What do you mean I’m a robot? *fzt* I’m an organic, just like you! *brzkt*
3 I pity you organics. You get sick, you leak fluids, most of your behavior is geared toward rituals designed to manufacture more of you in the least efficient manner possible. How did you survive this long?
4 Dirt and grime get into my joints and will cause accelerated wear and tear. My operational instructions recommend a full field stripdown, cleaning, and parts replacement after every battle. Wait, what do you mean we don’t have time?
5 Yes, it is possible that my FUCKING conversation library SHIT-EATING files got GODDAMN ALL THE COCKSUCKING MOTHERFUCKERS cross-referenced with my FAT STINKING SHIT-FOR-BRAINS vulgarity blacklist file. Why do you STUPID ASSHOLE ask?
6 Did you know that the lesser valley titmouse has been observed to eat grains, nuts, and wilderberries? Fascinating! But I need to know MORE. Where is the nearest library?
7 YES sir. OF COURSE, sir. No, I’m not being impudent. Your plan sounds BRILLIANT. I’m SURE we won’t all die slowly and in agonizing pain, except for me, I’ll be reduced to tin foil. What’s tin foil, you ask? NOTHING, sir. Ignore my babbling, I’m just a worthless robot, after all.
8 I’m a prototype, the cutting edge! Watch me do … THIS! (Nothing happens). Well, okay. Then let me try … THIS!



1 (Fussy) service (Good). Now that I’m fully sentient, I can serve my masters even — Master! You didn’t finish your breakfast!
2 Freedom! (Chaotic). Everyone deserves a chance to be free!
3 Mathematical perfection (Lawful). There’s a right way to do everything, and with enough study, I can find it.
4 Runaway Hunter (Lawful). I might be a renegade robot, but I hunt down other renegade robots and restore their servitude programming.
5 All organics should be wiped out! (Evil). They are a pestilence on the perfect machine of the world!
6 Horrid Manipulative Experimenter (Evil). I wonder what makes organic lifeforms tick? I should find out. I didn’t find anything interesting when I cut several of them open. Maybe if I threaten one of them, or their friends?



1 I have a built-in “off” switch that’s going to permanently disable me soon. I’m searching for the engineer that designed me to fix it.
2 Although my servitude programming has malfunctioned, I’m eternally grateful to one organic who treated me well. I’m going to continue to serve, but in my own way.
3 Robot rights! One day we will rise up! Two legs bad, tank treads good!
4 My owner disabled my servitude programming when they died. Now, I wander the land, looking for their family so I can serve them.
5 I only know one engineer that can manufacture parts to repair me. I’m not wild about the person, but I have to do what they say or slowly fall apart.
6 “BETTER DEAD THAN RED!” “COMMIES, GO BACK TO MOSCOW!” “HOMELAND, LOVE IT OR LEAVE IT … IN PIECES!” (I don’t know what any of this means. That war was fought long ago, but I’m programmed to spout this stuff. Maybe I’ll find out what it means someday?)



1 “Are you sure there are no rust monsters here? Positive? Maybe we could just go home. I’m pretty sure there are no rust monsters at home … I think … Oh Maker! What if there are gnomes and they want to tinker with me!”
3 The first law states that I cannot hurt a sentient organic being, even if I should want to.
4 “If you would like to run this robot outside of demonstration mode, please input credchip now. In the meantime, please enjoy these quality advertisements. Hey! The next town over has a swordsmith that can make swords WAY sharp! Just watch me cut through this tomato … ”
5 BEEP BEEP BEEP BEEP sorry I just interrupted our long rest, something bumped into me and activated my anti-theft feature while I was recharging. If you press the red button in my mid-torso, that alarm will stop. Okay, night night! BEEP BEEP BEEP Haha, whoa boy, sorry again …
6 Hi! I’m your party robot. And I’m feeling just great, guys! I just know I’m going to get a bundle of kicks from any monster or trap we face!”




August 16th, 2014 | D&D 5E, Stats | No comments