Batman for Strands of Fate
A few notes:
- If you haven’t figured it out, the Wealth Optional Stress Track rule is in effect.
- Most of these characters have appeared in many different versions in a variety of media. I’m going to try to present a well-rounded, “classic” version of the character. I’ll admit to a certain bias towards Bronze-Age/80s versions, but the stats should be easy to tailor further.
- Most heroes start out at Metro Class, and move up from there if I can’t model their powers accurately at any lower power level.
Image credit unknown. From Pinterest.
With this version of Batman, I decided to focus on his really high physical and mental stats. This version will be one of the most accomplished and well-rounded humans in any Strands game. I didn’t even try to write up every gadget he’s ever carried; his listed gear should cover most of what he uses most of the time, and if he needs some non-weapon gadget, he can spend a Fate Point and have it in his utility belt with I Have Just The Thing. Finally, his social skills might seem kind of low, but Batman isn’t really known for being friendly or a team player. Even as Bruce Wayne, he relies as much on looks and money as on glib charm. His mind is on his mission.
Character Name Batman / Bruce Wayne
Player Name Various
Details
- XP 0
- PL World-Class
- FP/Refresh 10
- TL 4
Aspects
- Defining Aspect: Handsome Billionaire Playboy by day, crimefighting vigilante by night
Character Aspects
- Ambition: To protect Gotham City and the world from crime.
- Background: Rich kid whose parents were murdered by criminals before his eyes.
- Conviction: “I am vengeance … I am the Night … I am BATMAN!”
- Disadvantages: Obsessed with his mission, leaving no room for his own wants and needs.
Specialty Aspects
- Exceptional Skill: World’s Greatest Detective (Perception).
- Foes: Inmates at Arkham Asylum (Willpower)
- Gear: Batmobile (Resources).
- Help: The “Bat-Family” (Persuasion).
- Inferior Skill: Just Doesn’t Trust Anybody (Empathy).
Physical Abilities
- Agility 5
- Endurance 5
- Perception 4
- Strength 5
Mental Abilities
- Craft 4
- Knowledge 4
- Reasoning 4
- Willpower 4
Social Abilities
- Deception 3
- Empathy 1
- Persuasion 1
- Resources 5
Advantages
- All-Seeing Eye (-2, SoP pg. 12)
- Experienced *9 (-18, Increased Abilities, SoP pg. 16).
- Hard Style (-1, SoP pg. 7)
- He Was Just Here (-2, SoP pg. 19).
- I’ve Got Just The Thing (-2, SoP pg. 20).
- Linguist (-1, SoP pg. 7).
- Money Is No Object (-2, SoP pg. 21).
- Scary (-1, SoP pg. 8)
- Striking Looks (-1, SoP pg. 10)
Stress
- Physical 10
- Mental 8
- Social 6
- Wealth 9
Gear
- Batarang (Bladed Boomerang, WR +2).
- Batmobile (from Aspects).
- Expensive Tuxedo.
- Grappling Hook Launcher.
- Kevlar-Lined Costume (AR +2, Stress Boxes 3, Bullet Resistant).
- Smoke Pellets.