The Future is Now
So the interior of the ‘second printing’ of Invulnerable passed inspection, now to update the cover files. I’m hoping this go-around the cover will capture more of Jason Rainville’s vibrant masterwork than ever before!
And, so I don’t come to you empty-handed, here are the stats on Professor Future, time traveler and leader of Vanguard, Inc!
Professor Future, Super-Scientist Ally
Professor Vance Rashid Eccles is no stranger to alien incursions, or worlds torn by war. In his time, Earth-Omega has finally achieved peace, as it rebuilds after a disastrous occupation by the Ajara’Kuan Empire. But some great disaster befalls the world, which he travels into the past to try to prevent. No one but Prof. Eccles knows what happened; was the world invaded once more by the Ajara’Kuans, or was it wiped out by the Unmaker? Did Mutants finally take the reigns of power and set about wiping out normal humans, or did the Sinister Circuit and the Syntharchium make good on their goal of eliminating all organic life? Regardless, Prof. Future traveled into the past to use his force-projecting gauntlets and incredible intellect to guide the world away from the disaster that befell his native time.
Awesomeness Level: 9.
Origins: Super-Scientist 9.
Motivations: Protection, Freedom.
Physical Attributes
- AGI: 7
- STR: 5 (HTH 3d6+1)
- TGH: 6
Mental Attributes
- INS: 8
- PER: 7
- WIL: 7
Initiative
- INIT: 21
Physical Resources
- LIF: 50
- VIG: 30
- HLT:
Roll: 2; Foot; HLT: 22; IPRO: 10; DPRO: 2.
Roll: 3 to 4; Leg; HLT: 36; IPRO: 20; DPRO: 2.
Roll: 5 to 8; Torso; HLT: 54; IPRO: 30; DPRO: 2.
Roll: 9; Head; HLT: 24; IPRO: 15; DPRO: 2.
Roll: 10 to 11; Arm; HLT: 32; IPRO: 20; DPRO: 2.
Roll: 12; Hand; HLT: 33; IPRO: 10; DPRO: 2.
Mental Resources
- DET: 27
- REP: 12.
Physical Defenses
- CDEF: 20
- RDEF: 20
Mental Defenses
- MDEF: 10
Basic Talents:
- Athletics: 1, Close Combat: 4, Dodge: 5, Driving: —, Education: 7, Endurance: —, Intimidation: —, Metahuman Lore: —, More Money Than God: 8, Notice: —, Persuasion: —, Piloting: 3, Ranged Combat: 5, Self-Control: 6, Sneak: —, Trickery: —, Tech: 8.
Advanced Talents:
- Engineering: 8 (Battlesuits, Communications, Computers, Energy Weapons, Robotics, Sensor Systems, Spacecraft, Time Travel).
- Hacking: 8.
- Medicine: 8.
- Science: 8 (Astronomy, Chemistry, Dimensional Physics, Esoteric Sciences, Genetics, Microbiology, Particle Physics, Xenobiology).
- Sexy Beast: 5.
- Team Training: 1 (Vanguard Inc.).
Human Weaknesses:
- Arrogant, Level 5.
- Despairing, Level 3.
- Outsider, Level 2.
- Psychic Scars [Apocalyptic Future], Level 5.
Powers (Super-Training):
- Hyper-Insight, Level 9 (Ballistics Calculations, Quick Study, Reinvention, Super-Genius, Tactical Mastermind).
- Inventions, Level 9 (Discoveries, Gadgets). Power Modifiers: Tag; Change [Time to Use: 6 hours] (Minor Benefit).
- Time Control, Level 9 (Safe Stasis, Time Trap, Time Travel).
Powers (Technology):
- Elemental Control [Force], Level 8 (Elemental Bolt, Elemental Barrier, Elemental Blast, Elemental Entanglement, Elemental Flight).
Gear (Equipment): Smart Phone.
Gear (Vehicle):
- Timeship ”Heisenberg” (Type: Space; Size: 22; Base VDEF: -7; Crew: 1 pilot, 700 passengers; Cargo Class: Standard; Ruggedness: Rugged (-1 MVR); Features: Armaments [Air to Air Missiles, Plasma Lances], Carrier, Hyperspace *2 (25*c), More Cargo *2, More Passengers *2, Stylish, Time Travel, VTOL.
Details:
- Sex: Male.
- Preference: Heterosexual.
- Height: 5′ 11.”
- Weight: 155 lbs.
- Eye Color: Brown.
- Hair Color: None.
- Hair Style: Bald.
- Costume/Clothes: Expensive business suit in dark colors.
- Personality: Calm, strong, intelligent, witty. This timey-wimey stuff is now diamonds.
- Goals: Professor Future doesn’t aim small. Saving all of history isn’t the work of a lazy Saturday afternoon, but if there’s one metahuman that might be able to do it, it’s him.
- Obstacles: Prof. Future’s own vision and background often makes him impatient and blinds him to the subtleties of the situations he’s involved in. His opinions on a variety of matters seem kind of strange as well, shaped as they are by the outlook of one hundreds of years in out future.
- Central Contradiction: Professor Future is a scientist and technician, dabbling in a most unscientific field, that is, remaking the world. He’s counted as one of the most influential and powerful heroes in the world, but the few who know his ends, particularly Mr. Magus, question his ability to make reasoned and dispassionate decisions about how to shape the future. Prof. Future, for a brilliant man, is often driven by despair, not logic.
- Story Use/Notes: As the leader of Vanguard Inc., Prof. Future is a great contact for any hero with Team Training with that group. He’s got lots of good guidance and advice for any hero, and always takes a special interest in heroes with Technological Powers or time travel abilities.