{"id":443,"date":"2012-10-20T14:09:51","date_gmt":"2012-10-20T21:09:51","guid":{"rendered":"http:\/\/invulnerablog.imperfekt-industrees.com\/?p=443"},"modified":"2017-02-12T15:13:26","modified_gmt":"2017-02-12T23:13:26","slug":"cosmic-conversions-4c-to-invulnerable","status":"publish","type":"post","link":"http:\/\/invulnerablog.imperfekt-industrees.com\/?p=443","title":{"rendered":"Cosmic Conversions: 4C to Invulnerable"},"content":{"rendered":"<p>Sometimes, you start a campaign, but want to switch to a different system later on. Maybe the new system has new bad guys to beat up, or you just want to explore a new &#8220;look and feel&#8221; for your existing heroes.<\/p>\n<p>This system allows you to convert 4C heroes to the Invulnerable system. Remember, converting characters isn&#8217;t an exact process; the most important part is that you end up with a hero that will fit in the campaign, one that you can have fun playing, and one that retains the &#8220;spirit&#8221; of the original character.<\/p>\n<p>Since the 4C system&#8217;s &#8220;descriptors&#8221; can change from campaign to campaign, only numeric values are listed here for the 4C stats. You can make your own notes if you&#8217;re using a specific set of descriptors for your campaign, such as &#8220;Astounding&#8221; for 31-36, &#8220;Spectacular&#8221; for 37-46, and so on, as in 4C and the beloved old school system it&#8217;s based on.<\/p>\n<p>There are three main steps to converting a 4C hero to Invulnerable:<\/p>\n<ul>\n<li>Step 1.Choose Origin<\/li>\n<li>Step 2. Convert Attributes, Repute, and Wealth<\/li>\n<li>Step 3. Convert Powers<\/li>\n<li>Step 4. Spend Points on Talents, Calculate Resources, and choose Weaknesses and Equipment.<\/li>\n<\/ul>\n<p>One thing to note is that Invulnerable is quite a bit crunchier than 4C, and less granular, particularly at high Levels. You may need to make some decisions as to how you want the hero to turn out.<\/p>\n<p><strong>Step 1. Choose Origin.<\/strong><\/p>\n<p>To find the hero&#8217;s Origin in Invulnerable, look on the Origin Conversion Table and choose the Origin that is closest to the hero&#8217;s old Origin.<\/p>\n<p><span style=\"text-decoration: underline;\"><em>Origin Conversions Table.<\/em><\/span><\/p>\n<pre>\r\n4C Origin         Invulnerable Origin<br\/>\r\n-----------------------------------<br\/>\r\nAlien            Alien, Atlantean, Avatar, or Lemurian\r\nRobot            Android, Convertibot, or Golem\r\nSkilled Human    Prodigy\r\nChanged Human    Chosen, Cursed, Defender of Mind,\r\n                 Freak Accident, Sorcerer, or Symbiote\r\nMutant           Mutant or Mutant Animal\r\nTechnologically  Battlesuit Pilot, Cyborg, Gadget-Monger,\r\n   Enhanced         or Super-Scientist\r\n<\/pre>\n<div><strong>Step 2. Convert Attributes, Repute, and Wealth<\/strong><\/div>\n<p>To derive the hero&#8217;s Attributes, find the value for each 4C Attribute from the Relative Levels Table, and convert or calculate as needed.<br \/>\n<br \/>\n<span style=\"text-decoration: underline;\"><em>Attribute Conversions Table.<\/em><\/span><\/p>\n<pre>4C                  Invulnerable\r\n  Attributes            Attributes\r\n---------------------------------------\r\n(Average of Melee      = Agility\/2\r\n  + Coordination)\r\nBrawn                  = Strength\r\nFortitude              = Toughness\r\n(Average of Intellect  = Insight\r\n  + Awareness)\r\nWillpower * 2          = Divided into Personality and Will<\/pre>\n<p>If the 4C Willpower is superhuman, you may divide the Hyper-Attribute Levels between\u00a0the Hyper-Personality or Hyper-Will Powers. Most heroes will go with Hyper-Will, but you don&#8217;t have to.<\/p>\n<div><\/div>\n<div><span style=\"text-decoration: underline;\"><em>Relative Levels Table.<\/em><\/span><\/div>\n<pre>4C       Invulnerable Inv.    Inv. Inv.\r\nRanks    Attributes   Powers  REP  Wealth\r\n-------------------------------------------\r\n98-149   HA 10*      10      18   MMTG 10\r\n88-97    HA 9*       9       17   MMTG 9\r\n68-87    HA 8*       8       17   MMTG 9\r\n48-67    HA 7*       8       16   MMTG 8\r\n45-47    HA 6*       7       16   MMTG 8\r\n42-44    HA 5*       7       16   MMTG 7\r\n39-41    HA 4*       6       15   MMTG 7\r\n36-38    HA 3*       6       15   MMTG 6\r\n33-35    HA 2*       5       14   MMTG 5\r\n30-32    HA 1*       5       14   MMTG 4\r\n20-29    10          4       13   MMTG 3\r\n16-20    9           4       13   MMTG 2\r\n10-15    8           3       12   MMTG 1\r\n8-9      7           3       12   No changes.\r\n6-7      6           2       11   No changes.\r\n5        5           2       10   DP 1\r\n4        4           2       8    DP 2\r\n3        3           1       6    DP 4\r\n2        2           1       4    DP 8\r\n1        1           1       2    DP 10<\/pre>\n<p>MMTG = More Money Than God Talent. \u00a0 DP = Dirt Poor Weakness.<\/p>\n<p>* = The hero has the appropriate Hyper-Attribute Power at the listed Level. Randomly determine the character&#8217;s actual Attribute Level. This is the character&#8217;s Attribute Level\u00a0when their powers are completely removed or suppressed. Attributes may be randomly determined in Invulnerable by rolling 3d6, discarding the lowest and highest dice,\u00a0and adding 3.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Step 3. Convert Powers and find Awesomeness Level.<\/strong><\/p>\n<p>Powers in Invulnerable are more like an entire cluster of tricks and Power Feats that a hero will collect\u00a0over their heroic career, rather than a single, does-only-one thing that the hero uses without variation.<\/p>\n<p>4C powers map to specific Enhancements in an Invulnerable Power.\u00a0Convert the hero&#8217;s 4C Power Levels to Invulnerable Power Levels; the hero&#8217;s Awesomeness Level is equal to their highest Power Level.\u00a0When all of the 4C Powers are converted, the hero may choose any additional Enhancements they would gain, if they have fewer Enhancements than their AWE.<\/p>\n<table>\n<tr>\n<td>\n4C Power\n<\/td>\n<td>\nInvulnerable Power\n<\/td>\n<\/tr>\n<tr>\n<td colspan = \"2\">\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;\n<\/td>\n<\/tr>\n<tr>\n<td>\nAbsorption\n<\/td>\n<td>\nAbsorption with the Absorb Energy and Absorption Boost Enhancements.\n<\/td>\n<\/tr>\n<tr>\n<td>\nAlter Ego\n<\/td>\n<td>\nShapeshifting with Assume Appearance Enhancement and Limited Application (Typical) Detriment.\n<\/td>\n<\/tr>\n<tr>\n<td>\nAnimal Command\n<\/td>\n<td>\nTelepathy with Mind Control Enhancement and &#8220;Animals Only&#8221; Power Modifier\n<\/td>\n<\/tr>\n<tr>\n<td>\nAstoundingly Wealthy\n<\/td>\n<td>\nN\/A.\n<\/td>\n<\/tr>\n<tr>\n<td>\nBody Armor\n<\/td>\n<td>\nElemental Control or Extra Body Parts with Scales Enhancement or Hyper-Toughness\n<\/td>\n<\/tr>\n<tr>\n<td>\nBurrowing\n<\/td>\n<td>\nElemental Control or Extra Body Parts, with Tunneling Enhancement. This new Travel Enhancement allows the hero to move through earth and soil at 1\/2 Standard speed, at 1\/2 Standard Cost. To move through rock, either the Speed or Cost are increased to Standard; to move through rock, both are increased to Standard.\n<\/td>\n<\/tr>\n<tr>\n<td>\nCelebrity\n<\/td>\n<td>\nN\/A\n<\/td>\n<\/tr>\n<tr>\n<td>\nChameleon\n<\/td>\n<td>\nExtra Body Parts with Chameleon Skin Enhancement.\n<\/td>\n<\/tr>\n<tr>\n<td>\nClaws\n<\/td>\n<td>\nExtra Body Parts with Claws Enhancement\n<\/td>\n<\/tr>\n<tr>\n<td>\nCombat Awareness\n<\/td>\n<td>Time Control with Precognition Enhancement.\n<\/td>\n<\/tr>\n<tr>\n<td>\nContaminant Resistance\n<\/td>\n<td>\nHyper-Toughness with the Resistance [Toxins] Enhancement.\n<\/td>\n<\/tr>\n<tr>\n<td>\nDetection\n<\/td>\n<td>\nElemental Control with the Elemental Sense Enhancement, or Extra Body Parts or Hyper-Insight with the New Sense Enhancement.\n<\/td>\n<\/tr>\n<tr>\n<td>\nDimension Jump\n<\/td>\n<td>\nTeleportation with Dimensional Teleport Enhancement\n<\/td>\n<\/tr>\n<tr>\n<td>\nElasticity\n<\/td>\n<td>\nStretching\n<\/td>\n<\/tr>\n<tr>\n<td>\nElemental\/Energy Control\n<\/td>\n<td>\nElemental Control [Any] with the Limited Application [Cannot create, only control] Detriment.\n<\/td>\n<\/tr>\n<tr>\n<td>\n<\/td>\n<\/tr>\n<tr>\n<td>\nElemental\/Energy Generation\n<\/td>\n<td>\nElemental Control\n<\/td>\n<\/tr>\n<tr>\n<td>\nExtra Body Parts\n<\/td>\n<td>\nExtra Body Parts\n<\/td>\n<\/tr>\n<tr>\n<td>\nFast Attack\n<\/td>\n<td>\nHyper-Agility with the Alacrity Enhancement\n<\/td>\n<\/tr>\n<tr>\n<td>\nFlight\n<\/td>\n<td>\nElemental Control with Flight Enhancement or Levitation\n<\/td>\n<\/tr>\n<tr>\n<td>\nForce Field\n<\/td>\n<td>\nElemental Control [Force Fields] with Elemental Barrier Enhancement\n<\/td>\n<\/tr>\n<tr>\n<td>\nGrowth\/Shrinking\n<\/td>\n<td>\nGrowth or Shrinking\n<\/td>\n<\/tr>\n<tr>\n<td>\nHeadquarters\n<\/td>\n<td>\n(Ranks)\/10 Levels in the Super-Headquarters Advanced Talent.\n<\/td>\n<\/tr>\n<tr>\n<td>\nImproved Skills\n<\/td>\n<td>\nAdditional (Ranks) BP for Talents.\n<\/td>\n<\/tr>\n<tr>\n<td>\nInvisibility\n<\/td>\n<td>\nInvisibility\n<\/td>\n<\/tr>\n<tr>\n<td>\nMind Control\n<\/td>\n<td>\nTelepathy with Mind Control Enhancement\n<\/td>\n<\/tr>\n<tr>\n<td>\nMind Shield\n<\/td>\n<td>\nHyper-Will\n<\/td>\n<\/tr>\n<tr>\n<td>\nNine Lives\n<\/td>\n<td>\nLuck Control with Best Destiny Enhancement\n<\/td>\n<\/tr>\n<tr>\n<td>\nNullification\n<\/td>\n<td>\nLeech with Deny Power Enhancement\n<\/td>\n<\/tr>\n<tr>\n<td>\nOne-of-a-Kind Weapon\n<\/td>\n<td>\nArsenal Talent with Chosen Weapon or Chosen Armor Focus. May take additional Powers with the Implement Power Modifier.\n<\/td>\n<\/tr>\n<tr>\n<td>\nParalyzing Touch\n<\/td>\n<td>\nTelepathy with the Neural Lance Enhancement and Tag Chance [Decreased Range &#8211; Touch], or Elemental Control with the Elemental Entanglement Enhancement.\n<\/td>\n<\/tr>\n<tr>\n<td>\nPhasing\n<\/td>\n<td>\nIntangibility\n<\/td>\n<\/tr>\n<tr>\n<td>\nPhysical Metamorphosis\n<\/td>\n<td>\nElemental Control with the Transform Into Energy or Transform Into Matter Enhancements\n<\/td>\n<\/tr>\n<tr>\n<td>\nPlant Control\n<\/td>\n<td>\nElemental Control [Plants]\n<\/td>\n<\/tr>\n<tr>\n<td>\nProtected Sense\n<\/td>\n<td>\nHyper-Toughness with the Resistance [One form of sensory attack] Enhancement (or simply give the hero Sunglasses from the Gear chaper)\n<\/td>\n<\/tr>\n<tr>\n<td>\nReflection\n<\/td>\n<td>\nAbsorption with the Absorb Energy and Absorb Impact Enhancements. To allow the hero to dynamically change the power they gain with the Amplify use of this Power, take a Major Benefit (worth 3 Levels).\n<\/td>\n<\/tr>\n<tr>\n<td>\nRegeneration\n<\/td>\n<td>\nHyper-Toughness with Regeneration Enhancement\n<\/td>\n<\/tr>\n<tr>\n<td>\nShapeshift\n<\/td>\n<td>\nShapeshifting\n<\/td>\n<\/tr>\n<tr>\n<td>\nSidekick\n<\/td>\n<td>\n(Ranks)\/10 Levels in the Sidekick Advanced Talent.\n<\/td>\n<\/tr>\n<tr>\n<td>\nSuper Leap\n<\/td>\n<td>\nHyper-Strength or Hyper-Agility with Super-Leaping Enhancement\n<\/td>\n<\/tr>\n<tr>\n<td>\nSupersense\n<\/td>\n<td>\nExtra Body Parts or Hyper-Insight with Enhanced Sense Enhancement\n<\/td>\n<\/tr>\n<tr>\n<td>\nSuperspeed\n<\/td>\n<td>\nHyper-Agility with the Hyper-Running Enhancement.\n<\/td>\n<\/tr>\n<tr>\n<td>\nTelekinesis\n<\/td>\n<td>\nElemental Control [Telekinesis].\n<\/td>\n<\/tr>\n<tr>\n<td>\nTelepathy\n<\/td>\n<td>\nTelepathy\n<\/td>\n<\/tr>\n<tr>\n<td>\nTeleportation\n<\/td>\n<td>\nTeleportation\n<\/td>\n<\/tr>\n<tr>\n<td>\nTrait Boost\n<\/td>\n<td>\nAny Hyper-Attribute with a new Typical Limited Application Detriment, &#8220;Only lasts 1 hour at a time.&#8221;\n<\/td>\n<\/tr>\n<tr>\n<td>\nTrait Increase\n<\/td>\n<td>\nN\/A\n<\/td>\n<\/tr>\n<tr>\n<td>\nVehicle\n<\/td>\n<td>\n(Ranks)\/10 Levels in the Super-Vehicle Advanced Talent.\n<\/td>\n<\/tr>\n<tr>\n<td>\nWall Crawling\n<\/td>\n<td>\nAdhesion or Extra Body Parts with Adhesion Enhancement\n<\/td>\n<\/tr>\n<tr>\n<td>\nWater Native\n<\/td>\n<td>\nExtra Body Parts with the Gills Enhancement.\n<\/td>\n<\/tr>\n<tr>\n<td>\nWeapon\n<\/td>\n<td>\nArsenal Talent with Chosen Weapon Focus\n<\/td>\n<\/tr>\n<\/table>\n<p><strong>Example of conversion:\u00a0<\/strong>Dark Wolf is a Changed Human with the powers of a natural predator, and great strength and endurance. Origin: We look over the choices and decide that Dark Wolf is most likely a Freak Accident.<\/p>\n<pre>\r\n<span style=\"text-decoration: underline;\">Attributes: 4C Invulnerable<\/span>\r\nMelee        30  AGI Hyper-Agility Level 1.\r\nCoordination 20  STR Hyper-Strength 7\r\nBrawn        50  TGH Hyper-Toughness 7\r\nFortitude    50  INS Level 3\r\nIntellect    3   AWA Level 8\r\nAwareness    10  PER Hyper-Will 1\r\nWillpower    40  WIL Hyper-Will 3\r\nLifestyle    30  More Money Than God Level 4.\r\nRepute       20  REP 13\r\n<\/pre>\n<p><\/p>\n<pre><span style=\"text-decoration: underline;\">Powers: 4C Invulnerable<\/span>\r\nClaws             30  Extra Body Parts, Level 5. Enhancements: Claws.\r\nSupersense: Smell 20  Add Enhanced Sense Enhancement to Extra Body Parts.\r\nFast Attack       40  Raise Hyper-Agility to Level 7, and add the Alacrity Enhancement.<\/pre>\n<p>Now we note the Automatic Enhancements that Dark Wolf gains for his Hyper-Attributes Powers.<\/p>\n<pre><span style=\"text-decoration: underline;\">Power Level Enhancements<\/span><\/pre>\n<pre>Hyper-Agility,   7.     Alacrity, Motion Blur.\r\nHyper-Strength,  7.     Powerhouse.\r\nHyper-Toughness, 7.     Unstoppable.\r\nHyper-Will,      4.     Iron Will.<\/pre>\n<p>Now we compare these Power Levels to the Awesomeness Table and see\u00a0the minimum Awesomeness that Dark Wolf can be. It looks like he&#8217;s\u00a0Awesomeness 7. That gives Dark Wolf&#8217;s player 7 more Power Enhancements for thePowers listed above. His player chooses:<\/p>\n<pre><span style=\"text-decoration: underline;\">Power Extra Enhancements<\/span>\r\nExtra Body Parts: Adhesion, Fangs\r\nHyper-Agility:    Super-Leaping\r\nHyper-Strength:   Unavoidable Wallop\r\nHyper-Toughness:  Happy Landings, Regeneration\r\nHyper-Will:       Hard Glare<\/pre>\n<p>Based on Dark Wolf&#8217;s Awesomeness 7, he gets 90 BP to spend on Talents, and may take up to 22 BP of Weaknesses.<\/p>\n<p>Dark Wolf&#8217;s player still needs to:<\/p>\n<ul>\n<li>Roll dice to find mundane Attribute Levels for STR, AGI, TGH, PER, and WIL<\/li>\n<li>Choose two Motivations<\/li>\n<li>Choose 4 Levels of Weaknesses<\/li>\n<li>Choose Talent Levels; the easy way is to choose (Talent Points)\/10 Basic Talents, and record them all at Level 5<\/li>\n<li>Calculate Resources<\/li>\n<li>Select some Gear<\/li>\n<\/ul>\n<div><\/div>\n<p><strong>Final Notes:<\/strong><\/p>\n<p>The &#8220;standard&#8221; method of creating Invulnerable heroes is a balanced, point-based system, and all heroes should end up roughly alike in power. 4C, on the other hand, uses random character creation. 4C characters will fit best into a campaign using the Nigh-Invulnerable rules, to preserve the wild, four-color feel of the old school games 4C is based on.<\/p>\n<p>If you prefer a more free-form conversion, you certainly don&#8217;t have to use these rules! They&#8217;re meant as a guideline for helping move a character from one ruleset to another, particularly if you&#8217;re pretty familiar with 4C but not that familiar with Invulnerable yet. As always, do what&#8217;s most fun for your group and your game. If these tables make you break out in cold sweats, ditch the tables and use the normal character creation rules, or just assign the stats that look best to you. It&#8217;s your world to save, after all, hero!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sometimes, you start a campaign, but want to switch to a different system later on. Maybe the new system has new bad guys to beat up, or you just want to explore a new &#8220;look and feel&#8221; for your existing heroes. This system allows you to convert 4C heroes to the Invulnerable system. Remember, converting [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[32,28,26,17],"tags":[],"class_list":["post-443","post","type-post","status-publish","format-standard","hentry","category-conversionsandcrossovers","category-invulnerable-rpg","category-oldschool","category-stats"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8GPIr-79","jetpack-related-posts":[],"_links":{"self":[{"href":"http:\/\/invulnerablog.imperfekt-industrees.com\/index.php?rest_route=\/wp\/v2\/posts\/443","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/invulnerablog.imperfekt-industrees.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/invulnerablog.imperfekt-industrees.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/invulnerablog.imperfekt-industrees.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/invulnerablog.imperfekt-industrees.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=443"}],"version-history":[{"count":10,"href":"http:\/\/invulnerablog.imperfekt-industrees.com\/index.php?rest_route=\/wp\/v2\/posts\/443\/revisions"}],"predecessor-version":[{"id":747,"href":"http:\/\/invulnerablog.imperfekt-industrees.com\/index.php?rest_route=\/wp\/v2\/posts\/443\/revisions\/747"}],"wp:attachment":[{"href":"http:\/\/invulnerablog.imperfekt-industrees.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=443"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/invulnerablog.imperfekt-industrees.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=443"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/invulnerablog.imperfekt-industrees.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=443"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}